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QUICK REACTION FORCE

unité de simulation militaire sur squad

Starlight

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Everything posted by Starlight

  1. PROMOTION ACADÉMIQUE N°13 Félicitations au soldats de la promotion académique n°13 qui ont réussis Leur formation initiale : 2nd classe juju X.xxxx a juré de se battre en tout temps, en tout lieu sous le feu, sous la pluie, dans la boue et dans la neige ou il servira avec bravoure et loyauté au péril de sa vie pour la QUICK REACTION FORCE . le 14 FÉVRIER 2018 Affecté a la section ALPHA groupe 31 en tant que fusiller trinome 300. Felicitation au soldat de 2ND CLASSE JUJU X.XXXX pour son DEVOUEMENT. @import url('https://fonts.googleapis.com/css?family=Nothing+You+Could+Do'); CNE Dimitri K. Starlight Commandant d'unité Chef de section ALPHA
  2. AVANCEMENT MYSTERAD C.ADRIEN Le 11 JANVIER 2018 le soldat de 2EME CLASSE MYSTERAD C. ADRIEN a juré de se battre en tout temps, en tout lieu sous le feu, sous la pluie, dans la boue et dans la neige ou il servira avec bravoure et loyauté au péril de sa vie pour la QUICK REACTION FORCE . Aujourd'hui le 11 FÉVRIER 2018 il est PROMUS a la distinction de : SOLDAT DE 1ERE CLASSE dans la section ALPHA groupe 31 Felicitation au soldat de 1ERE CLASSE MYSTERAD C. ADRIEN pour son DEVOUEMENT. @import url('https://fonts.googleapis.com/css?family=Nothing+You+Could+Do'); CNE Dimitri K. Starlight Commandant d'unité Chef de section ALPHA
  3. The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.5! First of all, a big thank you to our PR Community for sticking with us during this long development cycle. You are the heart and soul of Project Reality. Your support is what keeps us going! Today we launch our 38th major update: Project Reality:BF2 v1.5 and beyond In PR:BF2 v1.5 we implemented the long awaited Polish Forces, being featured on 3 new and 1 old map. Next to that we also introduce several other new assets and features. You can find more information in the list below. What's in store for PR next? The team was focused on both v1.5 and the long await PR:WW2 release at the same time! So the wait shouldn't be much longer now. More info will follow soon, but now it's update time! Trailer Enjoy the official Project Reality: BF2 v1.5 release trailer and screenshots here while you're downloading the new update: Read Full Article
  4. BIENVENUE AU SEIN DE LA QUICK REACTION FORCE La QUICK REACTION FORCE est une unité de simulation militaire sur le jeu multijoueur "Squad" le fils du mod "project reality". La simulation et le réalisme est la conduite de l'unité pour pouvoir se rapprocher aussi près que possible du réel. En parcourant ce site,vous allez decouvrir les différents aspects du réalisme mis en avant par la QRF . Le systeme de hierarchie, de medailles, de récompenses mais aussi les périodes d'instruction, les procédure de combat etc... qui representent l'armée francaise ont été mise en place et modifiés pour s'adapter au jeu vidéo "SQUAD". Tout ceci est accessible dans l'onglet "A PROPOS" dans le menu principal. Si vous cherchez à découvrir un nouvel aspect du jeu vidéo ainsi qu'a vous amusez tout en apprenant beaucoup sur le monde militaire francais, Engagez-vous au sein de la "QUICK REACTION FORCE !!!
  5. Recap January 2018 31 janv. 2018 Hey Squaddies, Got a minute? We're back with a brand new year and we're already in the final stages of bug fixing and testing for Alpha 10. Your feedback during the Alpha 10 public test before Christmas was invaluable in making the test period for us that much less crazy. There's absolutely no replacement for those dedicated boots on the ground! The insane amount of enthusiasm and positiveness around the playtest fueled our drive to make Alpha 10 one of our most polished releases yet. Gib A10! Alpha 10 Status Since entering testing, we've squashed more than 323 separate bugs and issues with no small thanks to your bug reports! We only have a few more left before we're happy going to a full release, but rest assured the day where we can finally move on is coming soon. In fact, some of the artists are already working ahead! In the meantime, we'd like to show off development in other areas of the game that are coming after the Alpha 10 release. Unlike previous recaps, this will focus more on content that is extremely close to completion and will most likely be added in the near future. One caveat is mapping, where it is usually an area that is developed on an independent schedule, so the content shown there will vary in levels of completion and release schedules. Let's see what the future holds! Art and Modeling British Army Update A faction teased since the beginning of the Kickstarter, the Brits have been stewing away for quite some time now and they're almost ready to make war. With their own array of weapons, uniform and armament, they will prove to be another flavour on an already rich battlefield. #Melbolyfe New Insurgent Soldiers The Insurgent models currently in use are the last marketplace assets still widely used in our art library. We've been hard at work modelling a completely new set of our own. With them comes a large variety of civilian and paramilitary styles to make the faction look a little more versatile visually. Rigged up and just about good to go, they're undergoing a bit more texture polish before deployment. Technical's Improvised Armor Package One other improvement we're adding to the unconventional factions is an improvised armour set for their light vehicles. Sometimes-reluctant workhorses of modern combat, these vehicles generally sacrifice speed and handling for much greater resistance to shrapnel and small arms fire. BGM-71 TOW Missile Emplacement Also in the pipe is our first foray into guided missile systems with the BGM-71 TOW. Equipped with a high magnification day-sight, this weapon fires wire-guided anti-tank missiles over extreme distances. This should give a bit more teeth to American FOB defences. PKP Alpha 10 will see the introduction of the PKM, but soon afterwards will come its modernised cousin, the PKP. Complete with a mount for optics, this Russian weapon will make their machine gunners even more fearsome. Heavy Machine Gun Optics Conventional factions will also be getting an upgrade to their heavy machine gun emplacements in the form of mounted optics. This will allow for greater target acquisition capabilities for HMG gunners, and also make HMGs a more formidable weapon to go up against especially on maps with little cover. Mapping With a new year comes a new year of mapping! This year we will try to keep the community abreast of the current state of maps as they develop so things may be a little more work in progress than perhaps in the past. Let's check in with the mapping team! Kohat Expansion An expansion to Kohat Toi River Valley will bring improvements to the eastern and southern portions of the map, providing more variety and capturable areas. In addition, the eastern edge of the map will house a brand new United States Army FOB, complete with helicopter landing pads. Logar Valley Expansion As part of a step to revamp some of the older maps we have retrofitted the main town in Logar and replaced about 40% of the buildings with more two story and larger internal space structures. In addition, many more damaged and ruined buildings were added throughout the map as well as a few new bisecting roads to keep those vehicles nimble. Kamdesh Highlands Building on our experience with Operation First Light, we've begun work on a new map visually based on a more rugged portion of Afghanistan than previous projects. Covered in a thick pine forest, the hilly terrain will increase the risk of ambushes leaving even seasoned veterans on the edge of their seats! Checking in with Fallujah Continuing progress on the layout of our long-term project Fallujah. We have moved into the second phase of the city creation and the environment team is working through the creation of larger urban structures to populate the core of the city. Expect monthly updates on this one as it moves towards release in the later part of the year. Annnnnd that brings us to the close of the first regularly scheduled Recap of the year. We hope you're as excited as we are to see what's coming to Squad in the near and distant futures. Offworld Out.
  6. La QUICK REACTION FORCE est une unité de simulation militaire sur le jeu multijoueur "Squad" le fils du mod "project reality". La simulation et le réalisme est la conduite de l'unité pour pouvoir se rapprocher aussi près que possible du réel. En parcourant ce site,vous allez decouvrir les différents aspects du réalisme mis en avant par la QRF . Le systeme de hierarchie, de medailles, de récompenses mais aussi les périodes d'instruction, les procédure de combat etc... qui representent l'armée francaise ont été mise en place et modifiés pour s'adapter au jeu vidéo "SQUAD". Tout ceci est accessible dans l'onglet "A PROPOS" dans le menu principal. Si vous cherchez à découvrir un nouvel aspect du jeu vidéo ainsi qu'a vous amusez tout en apprenant beaucoup sur le monde militaire francais, Engagez-vous au sein de la "QUICK REACTION FORCE !!!
  7. Welcome to Pages

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