Jump to content

QUICK REACTION FORCE

unité de simulation militaire sur squad

Sign in to follow this  
Starlight

[SQUAD] RECAP JANVIER 2018

Recommended Posts

squadlogo_white_hires.png
Recap
January 2018

31 janv. 2018

 
Hey Squaddies,
Got a minute?
We're back with a brand new year and we're already in the final stages of bug fixing and testing for Alpha 10. Your feedback during the Alpha 10 public test before Christmas was invaluable in making the test period for us that much less crazy.
There's absolutely no replacement for those dedicated boots on the ground! The insane amount of enthusiasm and positiveness around the playtest fueled our drive to make Alpha 10 one of our most polished releases yet. Gib A10!
 
middle_separator.png
 

Alpha 10 Status

 
jira_a10_bugfixing.jpg
 
Since entering testing, we've squashed more than 323 separate bugs and issues with no small thanks to your bug reports! We only have a few more left before we're happy going to a full release, but rest assured the day where we can finally move on is coming soon. In fact, some of the artists are already working ahead!
In the meantime, we'd like to show off development in other areas of the game that are coming after the Alpha 10 release. Unlike previous recaps, this will focus more on content that is extremely close to completion and will most likely be added in the near future. One caveat is mapping, where it is usually an area that is developed on an independent schedule, so the content shown there will vary in levels of completion and release schedules. Let's see what the future holds!
 
middle_separator.png
 

Art and Modeling

British Army Update

 
brit3.jpg
 
A faction teased since the beginning of the Kickstarter, the Brits have been stewing away for quite some time now and they're almost ready to make war. With their own array of weapons, uniform and armament, they will prove to be another flavour on an already rich battlefield. #Melbolyfe
 
brit1.jpg
 
brit2.jpg
 
brit4.jpg
 
brit5.jpg
 
 
 
middle_separator.png
 

New Insurgent Soldiers

 
ins5.jpg
The Insurgent models currently in use are the last marketplace assets still widely used in our art library. We've been hard at work modelling a completely new set of our own. With them comes a large variety of civilian and paramilitary styles to make the faction look a little more versatile visually. Rigged up and just about good to go, they're undergoing a bit more texture polish before deployment.
 
ins2.jpg
 
ins3.jpg
 
ins4.jpg
 
ins1.jpg
 
ins6.jpg
 
middle_separator.png
 

Technical's Improvised Armor Package

 
armouredtechnical1.jpg
One other improvement we're adding to the unconventional factions is an improvised armour set for their light vehicles. Sometimes-reluctant workhorses of modern combat, these vehicles generally sacrifice speed and handling for much greater resistance to shrapnel and small arms fire.
 
armouredtechnical2.jpg
 
armouredtechnical3.jpg
 
middle_separator.png
 

BGM-71 TOW Missile Emplacement

 
tow6.jpg
Also in the pipe is our first foray into guided missile systems with the BGM-71 TOW. Equipped with a high magnification day-sight, this weapon fires wire-guided anti-tank missiles over extreme distances. This should give a bit more teeth to American FOB defences.
 
tow2.jpg
 
tow5.jpg
 
tow7.jpg
 
tow3.jpg
 
tow4.jpg
 
tow1.jpg
 
middle_separator.png
 

PKP

 
pkp1.jpg
Alpha 10 will see the introduction of the PKM, but soon afterwards will come its modernised cousin, the PKP. Complete with a mount for optics, this Russian weapon will make their machine gunners even more fearsome.
 
pkp2.jpg
 
pkp3.jpg
 
middle_separator.png
 

Heavy Machine Gun Optics

 
mgoptic1.jpg
Conventional factions will also be getting an upgrade to their heavy machine gun emplacements in the form of mounted optics. This will allow for greater target acquisition capabilities for HMG gunners, and also make HMGs a more formidable weapon to go up against especially on maps with little cover.
 
mgoptic2.jpg
 
mgoptic3.jpg
 
mgoptic4.jpg
 
middle_separator.png
 

Mapping

With a new year comes a new year of mapping! This year we will try to keep the community abreast of the current state of maps as they develop so things may be a little more work in progress than perhaps in the past.
Let's check in with the mapping team!

Kohat Expansion

 
kohatexpansion.jpg
 
An expansion to Kohat Toi River Valley will bring improvements to the eastern and southern portions of the map, providing more variety and capturable areas. In addition, the eastern edge of the map will house a brand new United States Army FOB, complete with helicopter landing pads.
 
middle_separator.png
 

Logar Valley Expansion

 
logar1.jpg
As part of a step to revamp some of the older maps we have retrofitted the main town in Logar and replaced about 40% of the buildings with more two story and larger internal space structures. In addition, many more damaged and ruined buildings were added throughout the map as well as a few new bisecting roads to keep those vehicles nimble.
 
logar2.jpg
 
middle_separator.png
 

Kamdesh Highlands

 
kamdesh3.jpg
Building on our experience with Operation First Light, we've begun work on a new map visually based on a more rugged portion of Afghanistan than previous projects. Covered in a thick pine forest, the hilly terrain will increase the risk of ambushes leaving even seasoned veterans on the edge of their seats!
 
kamdesh1.jpg
 
kamdesh2.jpg
 
middle_separator.png
 

Checking in with Fallujah

 
fallujah.jpg
Continuing progress on the layout of our long-term project Fallujah. We have moved into the second phase of the city creation and the environment team is working through the creation of larger urban structures to populate the core of the city. Expect monthly updates on this one as it moves towards release in the later part of the year.
 
middle_separator.png
 
Annnnnd that brings us to the close of the first regularly scheduled Recap of the year. We hope you're as excited as we are to see what's coming to Squad in the near and distant futures.

Offworld Out.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×